Blitzkrieg Portal Forums


It is currently Thu Sep 09, 2010 5:23 pm

All times are UTC





Post new topic Reply to topic  [ 16 posts ] 
Author Message
 Post subject: Motherland Calls: The Other Side (add-on)
PostPosted: Mon Dec 01, 2008 4:02 pm 
Offline
User avatar
 E-mail  WWW  Profile

Joined: Thu Jun 09, 2005 9:56 am
Posts: 635
Location: Czech republic
MOTHERLAND CALLS: THE OTHER SIDE

An add-on for Motherland Calls consisting of 10 separate single-player missions on the Eastern Front playable from the German perspective.

Image

It is based on the "Other Side" conception, which means that besides new missions, you also will be able to play some battles from Motherland Calls campaign as a German commander - therefore from the other side.

The addon is made as a set of 10 separate missions, which will give you a full freedom of which missions you want to play and in which sequence you wish.



Missions included:


Tank battle in Dubno-Brody area (June 1941)

Attack on Yelnya (July 1941)

Defending the Yelnya salient (August 1941)

Inside the Demyansk pocket (April 1942)

Advance to Ordzhonikidze (November 1942)

Withstanding the Operation Mars (December 1942)

Kursk battle near Ponyri (July 1943)

Holding the Narva bridgehead (March 1944)

Counter-attack near Riga (August 1944)

Battle on Seelow heights (April 1945)



NOTE: Is about to be completed soon. :wink:

_________________
Image


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Mon Dec 01, 2008 4:23 pm 
Offline
 E-mail  WWW  Profile

Joined: Sun Dec 18, 2005 9:24 am
Posts: 5870
Location: 28°45'02.96S 24°44'47.59E is my house
A brilliant idea.

_________________
[BKHQ] - TAKE COMMAND


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Mon Dec 01, 2008 4:48 pm 
Offline
User avatar
 E-mail  WWW  Profile

Joined: Thu Jun 09, 2005 9:56 am
Posts: 635
Location: Czech republic
Here are some initial screenshots from the addon (comments on the screenshots are above each image).


Attachments:
File comment: Soviet counter-attack at Dubno from the German perspective
01.jpg
01.jpg [ 90.75 KB | Viewed 1607 times ]
File comment: Entering Yelnya
02.jpg
02.jpg [ 91.38 KB | Viewed 1608 times ]
File comment: Fierce fighting for the Yelnya church and nearby cemetery
03.jpg
03.jpg [ 91.97 KB | Viewed 1605 times ]
File comment: Yelnya strategic offensive operation in progress
04.jpg
04.jpg [ 75.14 KB | Viewed 1605 times ]
File comment: Soviet costs of Operation Mars
05.jpg
05.jpg [ 112.89 KB | Viewed 1601 times ]
File comment: First line at Sychevka collapsed - time to draw back
06.jpg
06.jpg [ 112.74 KB | Viewed 1608 times ]

_________________
Image
Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Mon Dec 01, 2008 7:42 pm 
Offline
User avatar
 Profile

Joined: Mon Nov 13, 2006 12:22 am
Posts: 952
Location: Brazil
Another great idea, but why not join those missions in a chapter and add core units to the core units enthusisats?

_________________
nothing


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Tue Dec 02, 2008 9:23 am 
Offline
User avatar
 E-mail  WWW  Profile

Joined: Thu Jun 09, 2005 9:56 am
Posts: 635
Location: Czech republic
Because I wanted to make something different, so I decided to create it as a set of independent missions, so everyone will be able to choose which missions he wants to play and in which sequence. But I named them in such way, that they will be listed together and along the date.

Moreover, if you look at the missions, they are from all over the time and places of the war on the eastern front, so to make them as a chapter would be a bit weird. Chapter should be a compact set of joined battles and this is not like that, but more as a set of some selected (and in some cases also a bit forgotten) battles from all over the war.


And talking about core units, I probably would not add them even if it would have been made as a chapter, because I think that this concept of core units is a nonsense (both in historical and game view). They don't have any historical basis, so what they are? They are just and only a Nival's attempt to import RPG features into a RTS game (mainly because of random missions, where they were mostly the only units you had, they were not designed for normal missions). This only leads to situations, when players take care of their core units in such way as being heroes (in RPG-game meaning, so smth like "hero-characters") and don't want to loose them whatever happens and they are not much willing to use them in risky situations which narrows their tactical options in the battle. And if you think about it, no regular field commander was able to pick the equipment he specifically chose. Everyone had to fight with what he had been given for the battle. War is simply not a "candy-store" and that's why I don't like and don't support the conception of core units any more.

_________________
Image


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Tue Dec 02, 2008 2:37 pm 
Offline
 E-mail  Profile

Joined: Fri Apr 11, 2008 12:28 am
Posts: 31
Very good idea. Your point on the core units is very interesting. In fact what happens with CU is what you describe. If we have to approximate the wartime doctrine, we should commit all available forces to achieve a breakthrough. But most likely the "precious" core units would be kept behind other less important units, which normally might be less powerful (ie we would throw pkfwII against enemy defenses sparing the core pkfwIV !) which is against logic.


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Tue Dec 02, 2008 8:24 pm 
Offline
User avatar
 Profile

Joined: Tue Nov 06, 2007 12:59 am
Posts: 1964
Location: NORTH AFRIKA
On the one hand, I agree with Gordon- you do tend to preserve your core units until you've reached a hopeless situation in the battle and are forced to use them, by which time it is too late. :cry:

On the other hand, however, core units- first of all- make the campaign more fun, and also give you a good idea of the progression of equipment throughout the war years (provided that it is accurate, of course).
And if you assume that you've served in the same unit throughout the entire war (which is the general, natural tendency of players- unless they're nomads or smth), then you get REALLY annoyed when some of the men you've fought with throughout the campaign keep missing their targets in critical moments in battle :evil: , which makes you reload again.

Personally, I prefer chapters/campaigns with core units, or just single missions. :wink:

_________________
North Afrika mod:
viewtopic.php?f=72&t=8132
The Great Patriotic War:
viewtopic.php?f=1&t=7106
Moscow to Berlin:
viewtopic.php?t=6840


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Tue Dec 02, 2008 9:06 pm 
Offline
 Profile

Joined: Fri Jan 04, 2008 4:28 pm
Posts: 359
Location: Poland
Nice screenshots there. Although I'm not fond of towns turned into tiny villages, I support the idea in general.

_________________
Data on German AFVs Data on Soviet AFVs by Panzerman


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Wed Dec 03, 2008 1:17 pm 
Offline
User avatar
 E-mail  WWW  Profile

Joined: Thu Jun 09, 2005 9:56 am
Posts: 635
Location: Czech republic
Sad to say this, but the project is cancelled as it has no perspective now.

Goodbye, mates. It was a pleasure to be with you here. :)

_________________
Image


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Wed Dec 03, 2008 1:26 pm 
Offline
 E-mail  WWW  Profile

Joined: Sun Dec 18, 2005 9:24 am
Posts: 5870
Location: 28°45'02.96S 24°44'47.59E is my house
CRY!!!!!

_________________
[BKHQ] - TAKE COMMAND


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Wed Dec 03, 2008 1:29 pm 
Offline
User avatar
 Profile

Joined: Mon Nov 13, 2006 12:22 am
Posts: 952
Location: Brazil
GordonCZ wrote:
Sad to say this, but the project is cancelled as it has no perspective now.

Goodbye, mates. It was a pleasure to be with you here. :)


Oh please, finish it... [-o<

_________________
nothing


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Wed Dec 03, 2008 5:35 pm 
Offline
 E-mail  Profile

Joined: Fri Apr 11, 2008 12:28 am
Posts: 31
Hi GordonCz, has your work is always outstanding, if you have inspiration to complete the project than I am sure many will appreciate it as always. Otherwise, thank you for all the effort you made to give us among the best campaigns


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Wed Dec 03, 2008 6:17 pm 
Offline
User avatar
 E-mail  Profile

Joined: Tue Dec 05, 2006 8:59 pm
Posts: 560
Location: Belgium, Antwerpen
GordonCZ please don't give up your mod add-on yet, your mod is too good to do that.
The portal hasn't died, it's just transforming to one without Lee.
There are still plenty of people that are willing to play it and I'm sure we'll manage to make a new portal.
So please reconsider your announcement.

A great fan of your wonderfull mod.

_________________
[BKHQ] Take command
Hold on! There is still a future for blitzkrieg.
the mailinglist made by BOFH


Thank you Lee for your years of dedication to the portal.


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Wed Dec 03, 2008 10:03 pm 
Offline
 E-mail  Profile

Joined: Wed Dec 03, 2008 3:07 pm
Posts: 13
Location: RSA
Achtung Panzer was the first "mod" i ever applied to Blitzkrieg many moons ago!

i have also downloaded MC (and all Patches) but as yet not had time to play

As a great fan of your work was really looking foward to your latest addition

as Blitkrieg portal metamorphasises? into whatever it will become, your many thousands of supporters will look forward to all your new releases with the same enthusiasm as Achtung Panzer was received

whatever you decide to do all the best, and thanks for all your dedicated hard work


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Thu Dec 04, 2008 1:20 am 
Offline
User avatar
 Profile

Joined: Tue Nov 06, 2007 12:59 am
Posts: 1964
Location: NORTH AFRIKA
GordonCZ wrote:
Sad to say this, but the project is cancelled as it has no perspective now.

Goodbye, mates. It was a pleasure to be with you here. :)

No need for that- maps are what we need now... :) :wink:

_________________
North Afrika mod:
viewtopic.php?f=72&t=8132
The Great Patriotic War:
viewtopic.php?f=1&t=7106
Moscow to Berlin:
viewtopic.php?t=6840


Top
 

 Post subject: Re: Motherland Calls: The Other Side (add-on)
PostPosted: Thu Dec 11, 2008 10:43 am 
Offline
 Profile

Joined: Mon Sep 25, 2006 11:23 am
Posts: 9
Location: UK
Sorry to hear that Gordon

Achtung Panzer was the best mod I have ever played, I learnt lots from that compared to vanilla BK (all I have) It was, in fact, far far better than the original game!!!!

I'm just starting out on MC and it's fantastic (if even harder!). I too was dissapointed by the lack of core units (initially) but I now fully agree with you. It adds even more realism and makes you tackle a map exactly as intended by the auther.

Very sorry to hear the add-on cancelled. Sorry in general that this site is going down the plug hole. I do hope (if) a new site is created it will be easy to find as I have little time to follow all the threads and in-fighting elsewhere here.

If not, then simply thanks for some great campaigns!!!!


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 

All times are UTC



Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits