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GordonCZ
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Post subject: Motherland Calls: The Other Side (add-on) Posted: Mon Dec 01, 2008 4:02 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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MOTHERLAND CALLS: THE OTHER SIDEAn add-on for Motherland Calls consisting of 10 separate single-player missions on the Eastern Front playable from the German perspective.  It is based on the "Other Side" conception, which means that besides new missions, you also will be able to play some battles from Motherland Calls campaign as a German commander - therefore from the other side. The addon is made as a set of 10 separate missions, which will give you a full freedom of which missions you want to play and in which sequence you wish. Missions included:Tank battle in Dubno-Brody area (June 1941) Attack on Yelnya (July 1941) Defending the Yelnya salient (August 1941) Inside the Demyansk pocket (April 1942) Advance to Ordzhonikidze (November 1942) Withstanding the Operation Mars (December 1942) Kursk battle near Ponyri (July 1943) Holding the Narva bridgehead (March 1944) Counter-attack near Riga (August 1944) Battle on Seelow heights (April 1945) NOTE: Is about to be completed soon. 
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leon
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Mon Dec 01, 2008 4:23 pm |
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Joined: Sun Dec 18, 2005 9:24 am Posts: 5870 Location: 28°45'02.96S 24°44'47.59E is my house
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A brilliant idea.
_________________ [BKHQ] - TAKE COMMAND
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GordonCZ
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Mon Dec 01, 2008 4:48 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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brazilian blitzer
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Mon Dec 01, 2008 7:42 pm |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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Another great idea, but why not join those missions in a chapter and add core units to the core units enthusisats?
_________________ nothing
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GordonCZ
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Tue Dec 02, 2008 9:23 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Because I wanted to make something different, so I decided to create it as a set of independent missions, so everyone will be able to choose which missions he wants to play and in which sequence. But I named them in such way, that they will be listed together and along the date.
Moreover, if you look at the missions, they are from all over the time and places of the war on the eastern front, so to make them as a chapter would be a bit weird. Chapter should be a compact set of joined battles and this is not like that, but more as a set of some selected (and in some cases also a bit forgotten) battles from all over the war.
And talking about core units, I probably would not add them even if it would have been made as a chapter, because I think that this concept of core units is a nonsense (both in historical and game view). They don't have any historical basis, so what they are? They are just and only a Nival's attempt to import RPG features into a RTS game (mainly because of random missions, where they were mostly the only units you had, they were not designed for normal missions). This only leads to situations, when players take care of their core units in such way as being heroes (in RPG-game meaning, so smth like "hero-characters") and don't want to loose them whatever happens and they are not much willing to use them in risky situations which narrows their tactical options in the battle. And if you think about it, no regular field commander was able to pick the equipment he specifically chose. Everyone had to fight with what he had been given for the battle. War is simply not a "candy-store" and that's why I don't like and don't support the conception of core units any more.
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panchovilla
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Tue Dec 02, 2008 2:37 pm |
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Joined: Fri Apr 11, 2008 12:28 am Posts: 31
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Very good idea. Your point on the core units is very interesting. In fact what happens with CU is what you describe. If we have to approximate the wartime doctrine, we should commit all available forces to achieve a breakthrough. But most likely the "precious" core units would be kept behind other less important units, which normally might be less powerful (ie we would throw pkfwII against enemy defenses sparing the core pkfwIV !) which is against logic.
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Ocelo
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Tue Dec 02, 2008 8:24 pm |
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Joined: Tue Nov 06, 2007 12:59 am Posts: 1964 Location: NORTH AFRIKA
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On the one hand, I agree with Gordon- you do tend to preserve your core units until you've reached a hopeless situation in the battle and are forced to use them, by which time it is too late. On the other hand, however, core units- first of all- make the campaign more fun, and also give you a good idea of the progression of equipment throughout the war years (provided that it is accurate, of course). And if you assume that you've served in the same unit throughout the entire war (which is the general, natural tendency of players- unless they're nomads or smth), then you get REALLY annoyed when some of the men you've fought with throughout the campaign keep missing their targets in critical moments in battle  , which makes you reload again. Personally, I prefer chapters/campaigns with core units, or just single missions. 
_________________ North Afrika mod: viewtopic.php?f=72&t=8132 The Great Patriotic War: viewtopic.php?f=1&t=7106 Moscow to Berlin: viewtopic.php?t=6840
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Panzerman
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Tue Dec 02, 2008 9:06 pm |
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Joined: Fri Jan 04, 2008 4:28 pm Posts: 359 Location: Poland
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GordonCZ
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Wed Dec 03, 2008 1:17 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Sad to say this, but the project is cancelled as it has no perspective now.
Goodbye, mates. It was a pleasure to be with you here.
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leon
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Wed Dec 03, 2008 1:26 pm |
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Joined: Sun Dec 18, 2005 9:24 am Posts: 5870 Location: 28°45'02.96S 24°44'47.59E is my house
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CRY!!!!!
_________________ [BKHQ] - TAKE COMMAND
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brazilian blitzer
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Wed Dec 03, 2008 1:29 pm |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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GordonCZ wrote: Sad to say this, but the project is cancelled as it has no perspective now.
Goodbye, mates. It was a pleasure to be with you here. Oh please, finish it... 
_________________ nothing
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panchovilla
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Wed Dec 03, 2008 5:35 pm |
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Joined: Fri Apr 11, 2008 12:28 am Posts: 31
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Hi GordonCz, has your work is always outstanding, if you have inspiration to complete the project than I am sure many will appreciate it as always. Otherwise, thank you for all the effort you made to give us among the best campaigns
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Che_guevara
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Wed Dec 03, 2008 6:17 pm |
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Joined: Tue Dec 05, 2006 8:59 pm Posts: 560 Location: Belgium, Antwerpen
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GordonCZ please don't give up your mod add-on yet, your mod is too good to do that. The portal hasn't died, it's just transforming to one without Lee. There are still plenty of people that are willing to play it and I'm sure we'll manage to make a new portal. So please reconsider your announcement.
A great fan of your wonderfull mod.
_________________ [BKHQ] Take command Hold on! There is still a future for blitzkrieg. the mailinglist made by BOFH
Thank you Lee for your years of dedication to the portal.
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Dakpilot
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Wed Dec 03, 2008 10:03 pm |
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Joined: Wed Dec 03, 2008 3:07 pm Posts: 13 Location: RSA
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Achtung Panzer was the first "mod" i ever applied to Blitzkrieg many moons ago!
i have also downloaded MC (and all Patches) but as yet not had time to play
As a great fan of your work was really looking foward to your latest addition
as Blitkrieg portal metamorphasises? into whatever it will become, your many thousands of supporters will look forward to all your new releases with the same enthusiasm as Achtung Panzer was received
whatever you decide to do all the best, and thanks for all your dedicated hard work
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Ocelo
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Thu Dec 04, 2008 1:20 am |
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Joined: Tue Nov 06, 2007 12:59 am Posts: 1964 Location: NORTH AFRIKA
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45066
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Post subject: Re: Motherland Calls: The Other Side (add-on) Posted: Thu Dec 11, 2008 10:43 am |
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Joined: Mon Sep 25, 2006 11:23 am Posts: 9 Location: UK
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Sorry to hear that Gordon
Achtung Panzer was the best mod I have ever played, I learnt lots from that compared to vanilla BK (all I have) It was, in fact, far far better than the original game!!!!
I'm just starting out on MC and it's fantastic (if even harder!). I too was dissapointed by the lack of core units (initially) but I now fully agree with you. It adds even more realism and makes you tackle a map exactly as intended by the auther.
Very sorry to hear the add-on cancelled. Sorry in general that this site is going down the plug hole. I do hope (if) a new site is created it will be easy to find as I have little time to follow all the threads and in-fighting elsewhere here.
If not, then simply thanks for some great campaigns!!!!
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