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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Mon Aug 11, 2008 7:34 am 
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That is training , To me was easy , first bomb the city , then move with armor , I got it with medium , it wast easy , but later there is going to be really hard missions

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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Mon Aug 11, 2008 7:49 am 
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Thanks 6(sic)6 and jacques for answering.

'Well will keep at it',!! but it keeps failing me when more armour appears in the town, and with only one bomber and no ammo It just seems senseless to have to keep going over again and again.

I do realise that it will get harder, but just hope there are ammo dumps in the future missions.

I have the added patch in, this if I have read it right gives the game a better and more fun to the play.

Jacques , thanks for that, but I have never used the cheats and do not intend useing them, have always maneged to get by so far.

Thanks again guys for your help =D> .


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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Mon Aug 11, 2008 5:36 pm 
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Well once I put me Army hat on I figured it out, and it was very easy.

Without useing any cheats, but disobeying orders it worked a treat. 8)

Now on to Poland and beyond. [-o<


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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Mon Aug 11, 2008 6:22 pm 
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foxy wrote:
With no ammo for my artillery and only two armoured cars plus the Inf I am told to storm the town,(this being a training exercise with real bullets).
...
As I do not like useing any cheats, what am I missing.

Where can i find the Patch again for putting ammo dumps in, I seem to have lost it somehow. #-o

I beleave I am following all instructions to the letter, but could be wrong #-o [-o< .

Hi foxy. Sorry that I could not answer you earlier, but I was offline for a while. So what about the stuck, I've seen that you have already passed the bootcamp but I just want to clear this a bit.

So, what the mission is about:

1. As it is a bootcamp mission, you don't need any supply depots during playing it. BTW, don't worry, there will be supply depots in the other missions. :wink:

2. There is surely no objective ordering you to storm the city as a whole. The first objective is to clear the trenches in front of the city to convince your opponent that you are about to storm the city, but after you clear those trenches, you don't need to get into the city again. The point is, that you must brake through the defences located on the left side from the city and encircle the defenders in the city afterwards.

3. After you successfully encircle the city, the objective that you will receive, is ordering you to stop the opponent's armored units which will try to disengage the city defenders. So, not to storm the city, but to avoid the enemy armor coming from northwest to get to the city. :wink:

I hope that it's clear enough now. Don't know if it helps you now, as you have already passed this mission, but maybe you can try it again to see that it's not that hard.

If you would encounter any problems during playing AP, I will try to help you, next time a bit earlier... :wink:

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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Tue Aug 12, 2008 12:09 pm 
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Location: Croatia
Really , I always storm city , and kill everybody in map :twisted:

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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Tue Aug 12, 2008 4:32 pm 
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Thanks for that GordonCZ.

Well its the same old trouble I allways get into and thats to not read the orders, Like 6(sic)6 I did storm the village before comepleteing the last mission of the training one, and then did as ordered by moveing to the hill and stopping the tanks at that point, with captured At and AA gun as well as the 88mm and the 5cmPak.

As you say it was easy once I read the unstructions #-o [-o< .

Going well now and with ammo and me reading the orders, its working out fine, the only problem is the range of 81mm morters, but thats the engine, not your faualt,not your fault :roll: . :) .


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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Tue Aug 12, 2008 6:15 pm 
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foxy wrote:
Going well now and with ammo and me reading the orders, its working out fine, the only problem is the range of 81mm morters, but thats the engine, not your faualt,not your fault :roll: . :) .


yeah... 81mm-mortars are just crap in the original.


thanks gordon 4 this great campaign. after 2 or three weeks i am on the smolensk mission. harder than all the missions before at the moment.


like it. =D>

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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Wed Aug 13, 2008 9:26 am 
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foxy wrote:
Well its the same old trouble I allways get into and thats to not read the orders...

Well, you really should read also the briefings. I didn't write them to describe tthe historical facts, but to tell you the things important for playing. Otherwise, you may encounter unknown troubles at least at Vyazma, so read what is being ordered to you, because the missions are nothing easy and without reading the objectives, well you may end up as in the bootcamp mission, so by reading the objectives carefully, you may avoid many problems... :wink:

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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Fri Aug 22, 2008 4:25 am 
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I think the my problem is the Tobruk defensive mission (last mission in Afrika Korps). Just after the mission started, the allied bombers quickly appear and bombarded my position. Then enemy tank moved on. I lost in first time, but second time, I moved the Panzer IV to that position and it really saved the day. But after I broke the first attack wave, nothing happen. Is that a scripting error? I used cheat to bypass that mission. AP's street fighting missions is really good but very hard. It cost me nearly an hour to complete Stalingrad mission. And then in Kharkov, I don't want to throw my tanks into the city where they are useless, so I used cheats. Another question, what happen if I break all soviet assaults in Berlin mission? I played in easy and I form a deathly defensive line, so that I can repel all soviet assault (include the final assault :D), then nothing happened. Anyone play the berlin mission in easy?


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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Fri Aug 22, 2008 9:08 am 
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Quote:
I think the my problem is the Tobruk defensive mission (last mission in Afrika Korps). Just after the mission started, the allied bombers quickly appear and bombarded my position. Then enemy tank moved on. I lost in first time, but second time, I moved the Panzer IV to that position and it really saved the day. But after I broke the first attack wave, nothing happen. Is that a scripting error? I used cheat to bypass that mission.

Well, the point of that mission is, that if you play it as usual on Medium difficulty, then you are not able to withstand that attack. So after the British capture the Halfaya pass, the mission continues. The intention was that I wanted you to see the brakethrough, not only the aftermath of it, so I added it there.


Quote:
AP's street fighting missions is really good but very hard. It cost me nearly an hour to complete Stalingrad mission.

Only one hour? That mission is designed to be completed at least in 4 or 5 hours when played on Medium level... And why it is such hard? Well, it actually was such hard in real, so I wanted to let you feel the need to advance slowly from house to house, as the Germans had to. :wink: And in real, they actually had also problems with the Soviets suddenly appearing behind their lines in already captured parts of the city, just because they used sewerage.


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And then in Kharkov, I don't want to throw my tanks into the city where they are useless, so I used cheats.

Well, then it's your decision. :? But you still could use infantrymen in the city...


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Another question, what happen if I break all soviet assaults in Berlin mission? I played in easy and I form a deathly defensive line, so that I can repel all soviet assault (include the final assault :D), then nothing happened.

Again the same thing as with Halfaya pass. When you are able to withstand all the Russian attacks, then send the messenger to the Soviet HQ to surrender, because the mission has two alternative endings - surrender or defeat. Still the problem is, that it counts only with Medium difficulty level... :oops:

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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Fri Aug 22, 2008 12:37 pm 
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The Tobruk mission, first time I was broken. The game said that I was defeat, and I have two options: restart the mission or load a saved game. How can you script it that I can win the mission if objective failed? Thanks for help.


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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Fri Aug 22, 2008 12:39 pm 
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You are supposed to win the mission to advance.

If you can not complete it and win you will have to cheat to do so.

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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Fri Aug 22, 2008 2:35 pm 
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But GordonCZ said that he script the game to show me the breakthrough of enemy. But if I allow that, game said that I was defeat.


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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Sat Aug 23, 2008 4:47 am 
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redguardsoldier wrote:
But GordonCZ said that he script the game to show me the breakthrough of enemy. But if I allow that, game said that I was defeat.

I think you are talking about different missions.

Yes, there is an Afrika map, where you must fail an objective. I got stuck on it for 2hrs the first time around, until I tried loosing. The way the text sounds, though, is that you must hold your line. A nice concept, though,- losing once in a while.

In the Tobruk mission, you must complete ALL objectives to win. :wink:

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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Sun Aug 24, 2008 12:43 pm 
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I think that I was already explaining that concept in here, but once again: The Halfaya pass mission is composed in that way, that you simply CANNOT withstand the British attack and the objective is failed. As another objective appears (almost) immediately, you would not notice anything and the mission continues as usual.

The point is that if the British take the Halfaya pass, only the first objective appears as failed, but the mission continues. But if the British brake through to the western edge on the map, you will be definitely defeated. Therefore you could not loose the whole mission when you failed only the first objective. You could loose the mission only when the British broke through to the western edge of the map. These are two different things. :wink:

That's the concept - until you don't loose the entire mission, and only a certain objective is failed, the mission is not finished. If you would play on medium difficulty level, you might have seen this feature more often, e.g. in the Rzhev defensive mission, there is an objective to hold the airfield in the south, which is not "a piece of cake" on medium level. If you would panic after loosing the airport and load the game, you would not probably ever end that mission. But by loosing the airport, you will loose only the air support, which you can live without, and the mission normally continues.

The fact is, that in the last Africa mission, the condition of loosing the objective (which occurs in 90 per cent) is a pre-condition for continuing of the mission. If you would not panic in the first time, you would probably see that the mission successfully continues after the first objective was failed. :wink:

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 Post subject: Re: Achtung Panzer! Campaign
PostPosted: Mon Aug 25, 2008 12:12 am 
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GordonCZ wrote:
Quote:
AP's street fighting missions is really good but very hard. It cost me nearly an hour to complete Stalingrad mission.

Only one hour? That mission is designed to be completed at least in 4 or 5 hours when played on Medium level... And why it is such hard? Well, it actually was such hard in real, so I wanted to let you feel the need to advance slowly from house to house, as the Germans had to. :wink:


I think you did a good job. I think it took me about 9 hours and around 3000 casualties to do that mission, including all my core tanks in a counterattack. :oops:


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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Wed Oct 29, 2008 7:16 pm 
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Hallo GordonCZ, and everyone else in this forum.
Awesome work, great quality maps and objectives.A must have for BK fans.

I have played this campaign over an year ago, I just write now as I am a "silent" reader. I was thinking to come back to AP sooner or later, but this time I would enjoy to have some differences. I know I can add my favorite textures, but I am wondering if some existing mod, which alters the gameplay, is already tested succesfully in your campaign. i.e.To have a MK-MB feeling, this is what I have in mind, is there any "copy paste" of parameters files from one game to the other, that would work, or the modification would not be applicable? I am completely green about it... thanks for the attention and keep up the good work


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 Post subject: Re: Achtung Panzer! Custom Campaign
PostPosted: Thu Oct 30, 2008 10:42 am 
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Actually, AP was made to be playable without any mod, so if you would use "Load Mod" function, then AP will not be available. To modify gameplay for AP, you can use any mini-mods, that are not loadable as regular mods, but they are just to be put into data folder. Still, AP contains some of these.

If you want to try something a bit different (concerning gameplay), then you can try Motherland Calls. :wink:

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