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GordonCZ
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Post subject: Achtung Panzer! Custom Campaign Posted: Mon Jun 26, 2006 8:19 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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I'm working on a project called "Achtung Panzer!". It is nothing special - a German custom campaign containing 31 single-player missions divided into 10 chapters. It's about 60 % complete now so I decided to let you know that in probably 2 weeks, it can be available for download here. But only if you wanna play it.  Here's a first bunch of info: The chapters cover the following periods: BootcampTiny episode added only because of the Blitzkrieg engine. Fall WeissInvasion of Poland. Fall GelbFirst phase of the western offensive in 1940. Afrika KorpsRommel's first offensive in North Africa in order to help the Italians. BarbarossaInvasion of Soviet Union - first phase till the end of September 1941. TaifunAssault on Moscow known as operation Typhoon. Operation BlauThat custom campaign you already know. Revised a bit and incorporated into the campaign. Kharkov 1943Stabilization of the Russian front during the early months of 1943 (after Stalingrad). Gustav lineDefence of the Gustav line in Italy. Wacht am RheinBattle of the bulge played from the German perspective. If you have any questions, post them here and I'll answer them as soon as possible.
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[BKP]
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Post subject: Re: Achtung Panzer! custom campaign Posted: Mon Jun 26, 2006 8:28 am |
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Joined: Fri Feb 18, 2005 6:26 am Posts: 6864
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Hi,
GordonCZ wrote: It is nothing special - a German custom campaign containing 31 single-player missions divided into 10 chapters.
Thanks for the preview, though I wouldn't say that 31 maps are "nothing special"!. Quite an ambitious project but the fact that you have done 60% shows you are committed. 10 chapters are sure to keep a few people indoors during the summer days.
Looking forward to hearing more about this.
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GordonCZ
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Post subject: Posted: Mon Jun 26, 2006 8:38 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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I can bring some screenshots, more detailed info but I don't know what might be interresting to be posted (especially when it's not a mod).
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[BKP]
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Post subject: Posted: Mon Jun 26, 2006 8:49 am |
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Joined: Fri Feb 18, 2005 6:26 am Posts: 6864
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I think some details of the maps would be interesting for people to read.
Of course, you might want to just concentrate on the campaign and let people find out for themselves when it is finished.
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GordonCZ
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Post subject: Posted: Mon Jun 26, 2006 8:59 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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[BKP] wrote: I think some details of the maps would be interesting for people to read. Of course, you might want to just concentrate on the campaign and let people find out for themselves when it is finished.
Good shot!  I think it wouldn't be correct to expose all "sweets" in advance.
But if somebody want to know some special or exact aspects I'll post it here. But not everything. It wouldn't be a surprise then.
I'll post more info in few days.
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[BKP]Atlas555
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Post subject: Posted: Mon Jun 26, 2006 11:42 am |
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Joined: Fri Feb 18, 2005 11:57 am Posts: 514 Location: No. Virginia
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I am seriously excited about this-thanks Gordon.
_________________ 2nd SS Panzer Division "Das Reich"
"Blood and Iron"
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Fanatic_Blitzer
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Post subject: Posted: Mon Jun 26, 2006 11:51 am |
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Joined: Wed Mar 09, 2005 5:34 pm Posts: 1396 Location: Holland, Oosterhout
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It sounds great and Im happy that you're adding the Gustav line! I cant wait to play this.
Just one question though, are Italians included in the Afrika Korps and the Gustav line missions? If so, please dont portray them as cowards. 
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Grimm Ironhand
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Post subject: Chapter Posted: Mon Jun 26, 2006 12:10 pm |
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Joined: Fri Apr 28, 2006 12:56 am Posts: 56 Location: Kentucky
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Quite a task you have assigned yourself. I appreciate your efforts and look forward to playing your creation. If you need playtesters, I volunteer.
_________________ You can run and you can hide but you will only die tired and in obscurity.
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zxb
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Post subject: Posted: Mon Jun 26, 2006 2:01 pm |
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Joined: Wed May 03, 2006 10:15 pm Posts: 464 Location: UK
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Sounds very impressive.
Just want to check, will it will work on an non-upgraded blitzkreig 1? 
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Ufiak
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Post subject: Posted: Mon Jun 26, 2006 3:19 pm |
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Joined: Sun Mar 27, 2005 8:02 am Posts: 2447 Location: Poland
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True, it can be interesting
But what would You say, GordonCZ, if Boot camp would be changed with Spain Civil War?
Or lessons in war situation, let say Austrian Anschluss ?
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GordonCZ
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Post subject: Posted: Wed Jun 28, 2006 7:04 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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To Fanatic_Blitzer
Fanatic_Blitzer wrote: It sounds great and Im happy that you're adding the Gustav line! I cant wait to play this. Some people asked me if there are mountains in "Operation Blau" but they were not. That's the main reason why battles for the Gustav line are added. I'll try to make the heights as high as the editor allows me. Fanatic_Blitzer wrote: Just one question though, are Italians included in the Afrika Korps and the Gustav line missions? If so, please dont portray them as cowards.  In the Afrika Korps definitely (about half or more units at your disposal are Italian) but in Italy, I don't know yet. The chapter starts in January 1944 so I don't know if the range of contribution of the Italians to battles is broad enough in this war period to add them there. Ehm, one tiny question: On which side would you consider them as "cowards"? To Grimm IronhandGrimm Ironhand wrote: If you need playtesters, I volunteer. Not so far. When it comes out, the campaign will be already tested.  Still, thanks. To UfiakUfiak wrote: But what would You say, GordonCZ, if Boot camp would be changed with Spain Civil War? Or lessons in war situation, let say Austrian Anschluss ?
Great idea!  I'll think about it (the Spanish Civil War mainly).
Note: I could change it but the campaign cannot use any major mod because it could be made only as a regular German campaign to mislead the Blitzkrieg engine which doesn't allow to play a custom campaign normally as custom chapters and missions. ](./images/smilies/eusa_wall.gif) So if there would be the SCW, only German and Soviet pre-war units can fight there (not Franco's and republican).
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Ufiak
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Post subject: Posted: Wed Jun 28, 2006 8:32 am |
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Joined: Sun Mar 27, 2005 8:02 am Posts: 2447 Location: Poland
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Yes, but always You can try to get new units from modders like CorpBob
The more NEW units, the better
What about new units? Will be there any?
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GordonCZ
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Post subject: Posted: Wed Jun 28, 2006 8:37 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Ufiak wrote: Yes, but always You can try to get new units from modders like CorpBob  The more NEW units, the better  What about new units? Will be there any?
That's the main problem of this project. There simply cannot be any new units because the game engine would not allow this.  Even if I want that.
Custom campaigns cannot be launched and the regular campaigns don't allow itself to be played with any mod loaded. If I wanted to create a campaign (not only a large chapter), I had to create it as a regular campaign based on the principle of temporary replacing the original German campaign files (by the .pak files). And that's the reason why it can't be based on any major gameplay mod (concerning new units mainly).
Sorry about that.
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Joseph_Porta
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Post subject: Posted: Wed Jun 28, 2006 10:01 am |
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Joined: Sat Feb 19, 2005 10:34 am Posts: 4872 Location: Kingdom of Norway/Kongeriket Norge/Kongeriket Noreg (Sweden's oil-rich neighbour)
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GordonCZ
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Post subject: Posted: Thu Jun 29, 2006 9:24 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Joseph_Porta wrote: There is always the possibility to add it to objects.xml and have 2 of them, the old one creates a back-up file.
And if such new units are added to objects.xml, the game won't consider it as a mod (and allow the campaign to play then)?
That would be better than I thought! 
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leon
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Post subject: Guys Guys Guys Posted: Fri Jun 30, 2006 6:29 pm |
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Joined: Sun Dec 18, 2005 9:24 am Posts: 5870 Location: 28°45'02.96S 24°44'47.59E is my house
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Let the man get on with his modding. The last singleplayer download was Seelowe/Halbe and the Anzio maps. We need new downloads.
_________________ [BKHQ] - TAKE COMMAND
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GordonCZ
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Post subject: Posted: Sat Jul 01, 2006 2:14 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Here are miscellaneous screenshots from Achtung Panzer! testing:
Fall Weiss in progress
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Desperate assaulting waves of Russian infantry
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Battle of Smolensk
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Enemy airforce will be tougher and tougher as the war continues
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Depressing Stalingrad streets

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GordonCZ
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Post subject: Posted: Sat Jul 01, 2006 2:16 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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And these are screenshots illustrating what can you expect from Achtung Panzer missions' concept:
Use your artillery to weaken the enemy defensive positions before an attack
(=your artillery batteries are mostly so distant from the enemy artillery that you both can provide artillery support for your soldiers without eliminating each other)
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Provide an air support to your bombers...
(=relax times were shortened to allow you to provide fighter cover for your bombers and ground attack planes)
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...and fight for the air superiority
(=most of the time, you will see more fighers simultaneously in the sky than that common known duo which will make the planes fight each other less problematically)
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Use solid river crossings...
(=sometimes you will have to cross the river and mainly, the decision where to cross it will be up to you)
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...or build your own
(=you can also bypass the enemy defensive positions by building your own river crossings)
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Combined armes policy is a key to success...
(=many enemy positions are heavily defended so without combining artillery, airforce, tanks and infantry, you will not succeed)
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...but infantry is essential for the battles in the streets where tanks are vulnerable
(=you will have more infantry than tanks at your disposal so you can use infantrymen to destroy heavier enemy tanks which could cause heavy losses to your own armored units)

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leon
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Post subject: STOPIT Posted: Sat Jul 01, 2006 2:44 pm |
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Joined: Sun Dec 18, 2005 9:24 am Posts: 5870 Location: 28°45'02.96S 24°44'47.59E is my house
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STOPPIT. STOPPIT!!!!!! You are making us crazy. Bring it ON!!!
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Wagner
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Post subject: Posted: Sun Jul 02, 2006 9:48 pm |
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Joined: Thu Apr 13, 2006 11:39 pm Posts: 330 Location: Natal - Brazil
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Congratulations!
I liked the most the idea of fighter support for the bombers.
When do you release the chapter?
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Ufiak
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Post subject: Posted: Mon Jul 03, 2006 8:23 am |
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Joined: Sun Mar 27, 2005 8:02 am Posts: 2447 Location: Poland
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Quite nice
Good work and good luck with mod! 
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GordonCZ
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Post subject: Posted: Fri Jul 07, 2006 8:48 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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I'm glad you like it.  It encourages me to finish it as quickly as it gets.
It is planned to be out in the second half of July. I've got stuck for a while when trying to check the possibilities of making a mod for this campaign but now I'm back at work.
For Ufiak: I realised that it would take lotta more time (cca more than several months) to incorporate a mod in it. All the maps would then have to be reworked or made completely again so I decided to leave it as it is for now and afterwards, I could make some kind of "addon" which would be for such mod. Then the Spanish Civil War might be added and so on... I believe it's the best solution for now.
PS for all: Unitnames and skins are only illustrative. These won't be a part of this campaign. It depends on you which textures you have downloaded and prefer.
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Ufiak
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Post subject: Posted: Fri Jul 07, 2006 9:51 am |
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Joined: Sun Mar 27, 2005 8:02 am Posts: 2447 Location: Poland
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OK
Gamers will tell what would like to see in this maps and then, part 2 odf this mod campaign would be made as a normal mod with units etc
Good luck! 
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aptar
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Post subject: Posted: Wed Jul 12, 2006 2:16 pm |
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Joined: Mon Nov 21, 2005 12:00 am Posts: 107 Location: St. Louis
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I am so happy to hear about the availability of fighter protection for other aircraft! That alone is a huge improvement!
Not having it was the most annoying and unrealistic aspect of Blitzkrieg.
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dummy
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Post subject: Posted: Wed Jul 12, 2006 6:34 pm |
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Joined: Tue May 09, 2006 6:40 am Posts: 258 Location: Wallachia
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Anyone know when will appear?
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GordonCZ
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Post subject: Posted: Thu Jul 13, 2006 8:27 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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GordonCZ wrote: It is planned to be out in the second half of July.
It also can be postponed for few days...
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dummy
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Post subject: Posted: Fri Jul 21, 2006 3:51 pm |
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Joined: Tue May 09, 2006 6:40 am Posts: 258 Location: Wallachia
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GordonCZ
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Post subject: Posted: Mon Jul 24, 2006 1:14 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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dummy wrote: News?
Thanks
I've just send one-mission demoversion of the campaign to Lee for download... 
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[BKP]
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Post subject: Posted: Mon Jul 24, 2006 7:03 pm |
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Joined: Fri Feb 18, 2005 6:26 am Posts: 6864
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[BKP]JackCola1964
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Post subject: Posted: Tue Jul 25, 2006 5:39 am |
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Joined: Wed Jul 20, 2005 8:47 am Posts: 956 Location: Blitzkrieg Asylum for the Modding Insane
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Excellent Work GordonCZ
I am looking forward to the completion of this Mod 
_________________ "I couldn't wait to see combat. What a fool I was." 1st Lt. Keith Garwick, G Troop, 2nd Squadron, 2nd ACR (after the Battle of 73 Easting, Feb. 1991) "We were all fools". Jackcola1964, Veteran, Desert Shield, Desert Storm, 2nd ACR
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