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6(SiC)6
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Post subject: Re: Motherland Calls - soviet campaign Posted: Sun Oct 12, 2008 9:41 am |
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Joined: Fri Mar 21, 2008 11:31 am Posts: 453 Location: Croatia
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Am at No Escape , I get reinforcmant , now problem is , after main attack (over frozen river) where are 2 tigers , germans send attack at railway station , they attack my main defence at station (trenches) and they send about 2 stugs , one panzer IV and tiger between frozen river spot and station , its near forest , I cant manuver my tanks to take out these 2 tigers , at this , lets call sector i have one sherman 2-T-34 , T-70 and 2-SU-76 but still I cant destroy tigers , any tips  , I think that defence of that village on up side of map should be weak , Can I sent my 3 T-34 from that position to railway station 
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Sprenggranate
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Post subject: Re: Motherland Calls - soviet campaign Posted: Sun Oct 12, 2008 12:56 pm |
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Joined: Tue Aug 05, 2008 7:34 pm Posts: 69 Location: Hamburg- City
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6(SiC)6 wrote: Can I sent my 3 T-34 from that position to railway station  Good idea because this village will only get attacked by infantry (and maybe some light- tanks, I can't remember -> quiet scary, is'nt it?). I can only remember a big, out-of-control tankbattle that I luckily managed to win. If possible, build up trenches and maybe small minefields before the german main- attack. Also build some fortifications in the middle of the map, because the attacks over the frozen Myshkova River will continue. It's funny that you have problems here because I found this map to be a little bit easier than the rest of the campaign. But as you maybe saw above, I had little problems with "Not one step back".
_________________ We don't swim against the stream, we climb out of the river!
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Ufiak
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Post subject: Re: Motherland Calls - soviet campaign Posted: Sun Oct 12, 2008 1:21 pm |
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Joined: Sun Mar 27, 2005 8:02 am Posts: 2447 Location: Poland
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Try to use some mobile tank reserve at the enemy's side of the river- when tigers try to cross the river-, attack them fron the rear. And use the fact, that tigers have really slow turret- small T70 works very well as a mobile, fast moving targets for tigers ;]
Anyway, this mission was very challenging, I ended with 1 t34, 1 t70 and 1 Su76, armoured train and some infantry. At the end I just throw everything at the encircled enemy tanks on the river crossing and tried to run from the tiger's gun and aim the rear with other tanks.
Sloughterhause :]
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Exodus Exodus Exodus Exodus
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6(SiC)6
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Post subject: Re: Motherland Calls - soviet campaign Posted: Sun Oct 12, 2008 4:02 pm |
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Joined: Fri Mar 21, 2008 11:31 am Posts: 453 Location: Croatia
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Mission Not one step back was easiest to me  , I tried again and again On last (at least I want to belive it is) enemy breakthrow I have about 3 T-34 and 2 SU-76 and KV1 i destroy all panzer IV without any problem but 2 tigers are mission impossible for me , I tried this about 6 times this day , i think that is enough 
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 13, 2008 11:43 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Well, what about Myshkova river (No Escape), you can try this: - Defending the western village is not obligatory, so if you don't want to, you don't have to defend it and concentrate your units to more important places of the frontline. However, if you will successfully defend that village, you will receive the armored train as a reward, which may help against the enemy infantry with that powerful cannon. - To efficiently defend the railway station at Abganerovo, you will need just the guns and several lighter armor (e.g. T-70, SU-76), because it is attacked mainly by the Romanians covering the German right flank, so no Tigers will appear there. - The main German assault is headed towards the middle part of the frontline - across the Myshkova river and east of it. So to stop them, try to lay some mines onto the ice covering the river and defend that part mostly by AT guns with about 4-6 tanks as reserves and don't forget to keep destroying the immobilized enemy armor (if being too hard, you can use e.g. shoot-n-scoot tactic to knock them out). - Your main armored group should be located in the most vulnerable part of the frontline, ergo between the river and the railway station (you won't get it while having only few tanks there as it is the main German attack, because as you said, you have only 3 "full-valued" tanks - 1 Sherman and 2 T-34 - this is too little). Then keep in mind that attack from more directions is essential. And now, what worked fine: You can use several infantry squads in defensive formation positioned in that small forest in the north to distract the attention of the enemy units. While keeping your armor in two groups (one behind the railway station and the other north of that small forrest), hit the enemy from the east (with the first armored group). This will make the enemy tanks turn to them, so it's time to hit them from the north - and they are suddenly in very difficult position. Don't forget to keep your tanks maneuvering and after a heavy fight, you should get it. Hope that these advices will help. PS: And what about Stalingrad, it is designed in such way, that you can defend the whole frontline, but if the enemy is too strong for you (or for any player), you can withdraw your units to defend just one factory (which one is up to you). So you can pull back, but you don't have to. 
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File comment: A proposal for solution of No Escape mission.

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TANARMY
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Post subject: Re: Motherland Calls - soviet campaign Posted: Tue Oct 14, 2008 5:19 am |
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Joined: Wed Apr 02, 2008 8:53 am Posts: 78 Location: Thailand
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 In the mission Hard to Kill: encircling the Germans in the Korsun-Cherkassy pocket (January - February 1944)  I think a german trap.They have a strong defence point.  One of mission in the campaign need a long time to finnish the mission.
_________________ The war is hell
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hatty
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Post subject: Battle of Moscow-up the stream Posted: Sat Oct 18, 2008 11:08 pm |
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Joined: Wed Feb 23, 2005 5:38 pm Posts: 31 Location: Harsewinkel
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Hello, i write it in german. super schwere aber klasse Kampagne Dank an den Mapper. ich bin bei Battle of Moscow-up the stream. Komme mit der Aufgabe des Snipers nicht klar. Ich habe den LKW und weiss nicht was ich machen soll. Habe die ganzen deutschen Posten elliminiert,jetzt weiss ich nicht weiter. Kann mir jemand weiter helfen. Bis dann hatty
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brazilian blitzer
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Post subject: Re: Battle of Moscow-up the stream Posted: Mon Oct 20, 2008 4:17 am |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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brazilian blitzer
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 20, 2008 4:22 am |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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I'm playing the 3rd mission of Barbarossa chapter. Really excelent! I'm loving everything, just didnt like the values of the KV-1 and T-34/76, so I removed the 1.xml file in the units folder. Is almost a cheat, but at least I can use the only good soviet thing from the early days of the war. 
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hatty
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Post subject: Re: Battle of Moscow-up the stream Posted: Mon Oct 20, 2008 7:55 am |
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Joined: Wed Feb 23, 2005 5:38 pm Posts: 31 Location: Harsewinkel
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Hello, i write it in german. super schwere aber klasse Kampagne Dank an den Mapper. ich bin bei Battle of Moscow-up the stream. Komme mit der Aufgabe des Snipers nicht klar. Ich habe den LKW und weiss nicht was ich machen soll. Habe die ganzen deutschen Posten elliminiert,jetzt weiss ich nicht weiter. Kann mir jemand weiter helfen. Bis dann hatty
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 20, 2008 10:29 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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brazilian blitzer wrote: I'm playing the 3rd mission of Barbarossa chapter. Really excelent! I'm loving everything, just didnt like the values of the KV-1 and T-34/76, so I removed the 1.xml file in the units folder. Is almost a cheat, but at least I can use the only good soviet thing from the early days of the war.  Good to see you returned to MC. But don't play with the xml files too much.  The mod is based on a balanced conception, so removing, modifying or swapping the xml files can ruin it, so be careful. btw: still, I don't know, what you don't like on that values as they are based on real data... 
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GordonCZ
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Post subject: Re: Battle of Moscow-up the stream Posted: Mon Oct 20, 2008 10:32 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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hatty wrote: Hello, i write it in german. super schwere aber klasse Kampagne Dank an den Mapper. ich bin bei Battle of Moscow-up the stream. Komme mit der Aufgabe des Snipers nicht klar. Ich habe den LKW und weiss nicht was ich machen soll. Habe die ganzen deutschen Posten elliminiert,jetzt weiss ich nicht weiter. Kann mir jemand weiter helfen. Bis dann hatty Hi. I translated your question through the online translator and if you will understand my answer in English, I think I can help you. The thing is, that after you get the truck at your disposal, you must enter it with your sniper and drive it in front of the warehouse located north of the railway station. That's all. 
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Ocelo
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 20, 2008 8:49 pm |
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Joined: Tue Nov 06, 2007 12:59 am Posts: 1964 Location: NORTH AFRIKA
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GordonCZ wrote: I don't know, what you don't like on that values as they are based on real data...  Some people like BB and I have played BK so long that we've become permanently paralyzed with its values. Any change in armor or ranges (like in MK), and we can't play. I s'pose it was easier for you, as you've made the values yourself, as well as most others who are OK with change. 
_________________ North Afrika mod: viewtopic.php?f=72&t=8132 The Great Patriotic War: viewtopic.php?f=1&t=7106 Moscow to Berlin: viewtopic.php?t=6840
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brazilian blitzer
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Post subject: Re: Motherland Calls - soviet campaign Posted: Tue Oct 21, 2008 12:35 am |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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Well, I didnt have any problem with the ranges in MC, once it are very close to Stalingrad and GZM. But I didnt like the values of KV-1 and T-34/76: the russian armor had some advantage just in the begining of the war. After 42 and untill 44 the germans had superior tanks, once I readed some people complaining about the low power of the KV-1 and T-34 in MC, I decided to experiment removing the 1.xml files of these two tanks. The odd thing is I didnt have any change in the ranges, I believe the tanks armor is more dense, but I'm not sure if the cannon is better now.
The other changes in artillery, infantry and buildings I really enjoyed. The urban fight is more fun, no need to fill all buildings with soldiers and also the trenches are less necessary now. The use of artillery is more realistic and also a good reference on the soviet tactics (I readed in some place the soviets allways started their offensives with a very big artillery coverage).
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hatty
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Post subject: Re: Battle of Moscow-up the stream Posted: Tue Oct 21, 2008 9:42 am |
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Joined: Wed Feb 23, 2005 5:38 pm Posts: 31 Location: Harsewinkel
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GordonCZ wrote: hatty wrote: Hello, i write it in german. super schwere aber klasse Kampagne Dank an den Mapper. ich bin bei Battle of Moscow-up the stream. Komme mit der Aufgabe des Snipers nicht klar. Ich habe den LKW und weiss nicht was ich machen soll. Habe die ganzen deutschen Posten elliminiert,jetzt weiss ich nicht weiter. Kann mir jemand weiter helfen. Bis dann hatty Hi. I translated your question through the online translator and if you will understand my answer in English, I think I can help you. Ok .Thank to you, i end the mission . The thing is, that after you get the truck at your disposal, you must enter it with your sniper and drive it in front of the warehouse located north of the railway station. That's all. 
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Tue Oct 21, 2008 12:15 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Ocelo wrote: Some people like BB and I have played BK so long that we've become permanently paralyzed with its values. Any change in armor or ranges (like in MK), and we can't play.  Maybe, that's why I can now hardly get used back to the missions designed for the old BK gameplay, as it requires "specific" procedures not being too much real... brazilian blitzer wrote: The odd thing is I didnt have any change in the ranges, I believe the tanks armor is more dense, but I'm not sure if the cannon is better now. Well, the problem is, that when the xml file of the unit is removed, it looses not only the armor values but every other value related to this file - especially HP's, speeds (moving, rotating, etc.), camouflage and spotting abilities, amount of carried ammunition, reload costs and the most important thing - a link to the guns (cannon and MG) and therefore also values of accuracy, reload time, fire range, damage and armor piercing, possibility to immobilize enemy tracked vehicles by gun fire etc. Everything is balanced, so the T-34 (and especially KV-1) tanks can have a substantial advantage over the German tanks, so their frontal armor cannot be penetrated by any German tank of those times and can be knocked out only from sides or rear. Moreover, what would you do, when you will meet with the other T-34 tanks (I mean those of your allies), as they don't have any "backup" BK xml file? Etc. etc. The thing is, that the original BK values counts with the original BK gameplay and are linked to the other values and that's why I changed them all as a whole, so by removing the files, you can simply come upon some difficulties that could not be expected (such as if you would remove the xml of any tank hunter SPG, you would loose the advantage of its prolonged fire range etc. etc.). And that's what I'm trying to tell you. So consider it for yourself, if it's worth of it or not. It's up to you, but I surely do NOT recommend it.
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Fri Oct 24, 2008 8:41 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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brazilian blitzer
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Post subject: Re: Motherland Calls - soviet campaign Posted: Fri Oct 24, 2008 2:44 pm |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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Good, another tip is, with the new infantry value, you can attack, spot the enemy placement and retreat without great loses.
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anarkibg
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Post subject: Re: Motherland Calls - soviet campaign Posted: Sun Oct 26, 2008 7:51 pm |
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Joined: Sun Oct 26, 2008 7:21 pm Posts: 3
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great work gordonCZ! But what's wrong with SU-122 and SU-152? This ain't funny 
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 27, 2008 8:44 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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anarkibg wrote: great work gordonCZ! But what's wrong with SU-122 and SU-152? This ain't funny  Well, I simply had to change the parameters of all the self-propelled long-range cannons which can primarily have also AT capabilitity (so e.g. StuG III but not Hummel). The problem is that the engine works with those units in that way, that they have their indirect fire range as set in their own parameters, but their AT fire range is automatically set to the max range as set for the whole game for direct shooting. So, if I would give those SPGs an ability to shoot further with indirect shooting, their AT range would be the same as 88mm Flak guns have, so they would be too much poweful. 
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Ufiak
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 27, 2008 9:21 am |
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Joined: Sun Mar 27, 2005 8:02 am Posts: 2447 Location: Poland
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Right now those spgs are useless- will work only as the AT guns (didn't checked how good they are- but lost one su122 quite.. quickly- I was concenrend with other part of the front- and bum! no su 122 has left  Maybe give those units bigger range- but for the cost of dispression? Those units won't be good at guns, but at last will be effective against infantry ? Or delete their ability for indirect shooting- it will be less problematic then 
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Exodus Exodus Exodus Exodus
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 27, 2008 9:30 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Ok. I take it in mind for the next time. btw: They are not that bad when not using Attack command but Agressive Movement instead. This will allow them to move to the enemy within their fire range and shoot...
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anarkibg
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Post subject: Re: Motherland Calls - soviet campaign Posted: Mon Oct 27, 2008 4:05 pm |
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Joined: Sun Oct 26, 2008 7:21 pm Posts: 3
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GordonCZ wrote: so they would be too much poweful.  Well SU-152's were very powerful.If you aim at historical corectness they should be powerful,and the SU-122's are absolutely useless as they need several seconds to elevate their gun before firing. Now i'm sorry for the criticism,and I know that you wanted to make this mod to require a lot of patience and tactics,(and it's one of the best,if not the best campaign i've played and i'm into Blitzkrieg for years),but soviets did use brute force instead of manevuers.
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brazilian blitzer
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Post subject: Re: Motherland Calls - soviet campaign Posted: Tue Oct 28, 2008 5:58 am |
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Joined: Mon Nov 13, 2006 12:22 am Posts: 952 Location: Brazil
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I cant remember when was the last time I was so addicted to a campaign or chapter. Today I spent more than 4 hours playing MC! I'm now in the last mission of Moscow and I just didnt enjoied the "Do Not Mind the Numbers" mission. An irritating tank rush mission (I admit, I cheat it). I just have a point. You said: GordonCZ wrote: so the T-34 (and especially KV-1) tanks can have a substantial advantage over the German tanks, so their frontal armor cannot be penetrated by any German tank of those times and can be knocked out only from sides or rear. I placed the MC's 1.xml file back in my T-34/76 and KV-1 and noticed the T-34/76 can be knocked out by the frontal by the Pz-III/J and Pak38, and with easyness. I lost a T-34 against a PzII/J, it received 3 shots and blowed up. But I'll try a little more with the files. Another thing: the nebelwefer canot be spoted as the katjuchas.
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Wed Oct 29, 2008 10:23 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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anarkibg wrote: Well SU-152's were very powerful.If you aim at historical corectness they should be powerful Yes, I agree, but I meant such situations that these SPG would have longer fire range for direct shooting (AT capability) than anything else (comparable to 88 Flaks), so in that way, they would be able to knock out every enemy tank and AT gun without even a possibility of being endangered by them, so that's why I simply had to keep them in limits.  But I will try to solve it better next time. anarkibg wrote: Now i'm sorry for the criticism,and I know that you wanted to make this mod to require a lot of patience and tactics,(and it's one of the best,if not the best campaign i've played and i'm into Blitzkrieg for years),but soviets did use brute force instead of manevuers. Criticism is okay. I helps me move forward. So if you have any complaints, I will try to display my point of view and the reasons and if you convince me that something is wrong, I will try to do it better next time. So that's how it moves me forward. And what about brutal force vs. maneuvers: MC is a campaign made as a mod, which allows me to make an add-on for it (yes, I plan to make an add-on playable from the German perspective  ) and also allows everybody to make missions for it, so it is not limited to Soviet side only. Btw: probably no player would command his forces in BK as the Soviet officers actually did. If so, it would require to have about 5-10 times more units than the enemy, so if you would use tactics instead of force in such case, then every mission would be way too easy. That's why I aimed to tactics instead of brutal force. brazilian blitzer wrote: I just didnt enjoied the "Do Not Mind the Numbers" mission. An irritating tank rush mission Hehe,  that was a simulation of the tank battle of Dubno-Brody area, where the Soviets had huge masses of tanks at their disposal, but lost the battle due to effective German defences based on 88-Flak guns, maneuvering and using Stukas, Soviet insufficient fuel supplies and mechanical failures and lack of infantry support. Therefore it is such a mess... brazilian blitzer wrote: I placed the MC's 1.xml file back in my T-34/76 and KV-1 and noticed the T-34/76 can be knocked out by the frontal by the Pz-III/J and Pak38, and with easyness. I lost a T-34 against a PzII/J, it received 3 shots and blowed up.  But I'll try a little more with the files. That's strange, because what Pz III J do, is that they automatically maneuver to be able to shoot at T-34 from sides, not from front.  But Pz III J is the only German tank able to penetrate the T-34 frontal armor (not of KV-1) if not being able to maneuver into a desired position. Pz III J can penetrate armor up to 80mm (penetration 68 +-12). T-34 has a effective frontal armor (re-calculated as at 90 degrees) up to 90mm (60-90), so when the engine calculations ends up in penetrating its armor (it is not much probable) but still makes Pz III J being dangerous. KV-1 has its frontal armor 87-103mm, so no German tank is able to knock it out from front and it lets this possibility to 88Flaks only. brazilian blitzer wrote: Another thing: the nebelwefer canot be spoted as the katjuchas. Yes, it is only about mobile rocket launchers.
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Sprenggranate
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Post subject: Re: Motherland Calls - soviet campaign Posted: Wed Oct 29, 2008 1:59 pm |
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Joined: Tue Aug 05, 2008 7:34 pm Posts: 69 Location: Hamburg- City
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GordonCZ wrote: but yes, I plan to make an add-on playable from the German perspective  Finally somebody answering my prays. But really, can't wait for this one. Thanks, Thanks, Thanks. Btw, I could'nt play a lot these days and so I now finally made it through the first mission of the Kursk- Chapter. Absolutely awesome. Enjoyed every minute of it. I really loved the Panzer III Ausf. N.
_________________ We don't swim against the stream, we climb out of the river!
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Thu Oct 30, 2008 10:44 am |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Sprenggranate wrote: Btw, I could'nt play a lot these days and so I now finally made it through the first mission of the Kursk- Chapter. Absolutely awesome. Enjoyed every minute of it. I really loved the Panzer III Ausf. N. Good to see you liked it.  I must say, that this mission is one that I'm specially proud of.  Quote: I really loved the Panzer III Ausf. N. And imagine you will be able to control them... 
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Falkenhayn
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Post subject: Re: Motherland Calls - soviet campaign Posted: Thu Oct 30, 2008 4:57 pm |
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Joined: Sun Feb 20, 2005 11:43 am Posts: 447 Location: Nordrhein-Westfalen
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I have problem with the cheapter "Barbarossa" in the mission Stojanov of the beginning the German invansion. I can only take the trucks of the artillery and the other units can´t play. When started the German invasion? I bring the trucks with the artillery in the village, but i can´t play with the units. When started the mission? Otherwise Motherland calls is a good campaign. Thanks
_________________ Zugleich, zugleich, zugleich
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anarkibg
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Post subject: Re: Motherland Calls - soviet campaign Posted: Fri Oct 31, 2008 10:26 am |
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Joined: Sun Oct 26, 2008 7:21 pm Posts: 3
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And what happend with soviet yac fighters? Do i have to use those poor La-5 for the duration of the campaign?
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GordonCZ
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Post subject: Re: Motherland Calls - soviet campaign Posted: Fri Oct 31, 2008 11:28 pm |
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Joined: Thu Jun 09, 2005 9:56 am Posts: 635 Location: Czech republic
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Falkenhayn wrote: I have problem with the cheapter "Barbarossa" in the mission Stojanov of the beginning the German invansion. I can only take the trucks of the artillery and the other units can´t play. When started the German invasion? I bring the trucks with the artillery in the village, but i can´t play with the units. When started the mission? Otherwise Motherland calls is a good campaign. Thanks Move the haulers with howitzers and infantry in them to the center of the village. This will do the job and the mission will continue. anarkibg wrote: And what happend with soviet yac fighters? Do i have to use those poor La-5 for the duration of the campaign? Surely not. Yak-1, 7 and 9 will appear there. 
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